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References

An, M., Kim, H., & Kang, J. (2020, January). Trends and effects of learning through AR-based education in S-korea. International Journal of Information and Education Technology.  doi:10.18178/ijiet.2020.10.9.1439

 

Business Insider India. (2019, January 18). Online tutoring startup Byju’s is the latest Indian ‘unicorn’ going global. https://www.businessinsider.in/byjus-is-going-global-with-its-latest-acquisition-of-us-based-osmo/articleshow/67569325.cms

 

Business Wire. (2022, July 26).  Education technology market by infrastructure, systems, devices, and solutions 2022 - 2027. Report. https://www.businesswire.com/news/home/20220726005576/en/World-Education-Technology-EdTech-Infrastructure-Systems-Devices-and-Solutions-Market-Report-2022-2027---ResearchAndMarkets.com

 

​Business Wire. (2022, October 11). Osmo from BYJU’S and BYJU’S learning featuring disney offer Up to 40% off bestselling learning kits during amazon prime early access sale. https://www.businesswire.com/news/home/20221011005045/en/5302156/Osmo-from-BYJU%E2%80%99S-and-BYJU%E2%80%99S-Learning-featuring-Disney-Offer-Up-to-40-Off-Bestselling-Learning-Kits-During-Amazon-Prime-Early-Access-Sale-Oct.-11-12

 

Byju’s. (2022, October 11). In Wikipedia. https://en.wikipedia.org/wiki/Byju%27s

 

Canadian Paediatric Society. (2017, November 27). Screen time and young children: Promoting health and development in a digital world. 

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Chan, Emily. (2021, April 19).  Spotlighting children and youth with disabilities and how you can be an ally. The Sandbox Project. http://sandboxproject.ca/news/2021/4/19/spotlighting-children-and-youth-with-disabilities-and-how-you-can-be-an-ally

 

Christensen, Jill.  (2021, May 28). Children and screen time: How much is too much?  Mayo Clinic. https://www.mayoclinichealthsystem.org/hometown-health/speaking-of-health/children-and-screen-time

 

Eos Intelligence. ​​(2020, November 12). EdTech’s Growth Fueled by Coronavirus. https://www.eos-intelligence.com/perspectives/technology/edtechs-growth-fueled-by-coronavirus/

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Game-based Learning Markets. (2020, October). Valuates Reports. 

https://reports.valuates.com/market-reports/QYRE-Auto-4M3625/global-and-china-game-based-learning

 

Naveen, J. (2022, May 20). World’s biggest edtech – BYJU’S. The Corporate Review. https://thecorporatereview.com/worlds-biggest-edtech-byjus/#:~:text=Byju%20Raveendran%20started%20BYJU's%20in%20the%20year%202011.

 

Osmo (game play). (2022, October 3). In Wikipedia. https://en.wikipedia.org/wiki/Osmo_(game_system)

 

Justia Patents. (2022). Patents assigned to tangible play, inc. https://patents.justia.com/assignee/tangible-play-inc

 

PR Newswire. (2022, September 8). Osmo from BYJU'S launches reading adventure, technology-based and fully personalized learn-to-read program for kids. Cision. https://www.prnewswire.com/news-releases/osmo-from-byjus-launches-reading-adventure-technology-based-and-fully-personalized-learn-to-read-program-for-kids-301620051.html

 

PR Newswire. (2022, June 15). Education apps market to grow USD 101330 million by 2028 at a CAGR of 15% | Valuates reports. Cision. https://www.prnewswire.com/in/news-releases/education-apps-market-to-grow-usd-101330-million-by-2028-at-a-cagr-of-15-valuates-reports-849249752.html

 

PR Newswire. (2022, July 25). Global education technology (edtech) market report 2022-2027: Virtual classroom infrastructure market will reach $58.9 billion. https://www.prnewswire.com/news-releases/global-education-technology-edtech-market-report-2022-2027-virtual-classroom-infrastructure-market-will-reach-58-9-billion-301592502.html

 

Research and Markets. (2022, July 28). Global education technology (EdTech) market report 2022: robust growth seen in edtech market including virtual classrooms, interactive learning, and administrative systems. GlobeNewswire. https://www.globenewswire.com/en/news-release/2022/07/28/2487559/28124/en/Global-Education-Technology-EdTech-Market-Report-2022-Robust-Growth-Seen-in-EdTech-Market-including-Virtual-Classrooms-Interactive-Learning-and-Administrative-Systems.html

 

Santiago, F., da Silva, A.,  Silva, R., de Castro Melo, W.,  Rodrigues Filho, E.,  Torres Pirauá, A., Quintella Farah, B., Machado-Oliveira, L. Association between screen time exposure, anxiety, and sleep quality in adolescents. Salud mental (México), (2022, May) 45(3). https://doi.org/10.17711/SM.0185-3325.2022.017

 

Wise, Rachel. (2018, September, 8.) When a multisensory learning approach (touch and create rather than just sit and listen) is used to teach individuals on the autism spectrum, research shows a positive affect on learning outcomes. Education and Behaviour. https://educationandbehavior.com/national-autism-resources-inc-carries-1400-therapeutic-tools-individuals-autism-spectrum/

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